OH, ARE YOU STILL HERE?

GUESS IT'S STORY TIME

My name is Moisés López and I’m UX/UI designer with over 3 years of experience in this industry

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I'm from Valencia, and I first got into the digital world as a developer. But once I came across the term "UX/UI," everything changed. I decided to transition into this field, and it has remained my passion to this day. I also enjoy playing video games and often find UX/UI inspiration in them.

I'm from Valencia, and I first got into the digital world as a developer. But once I came across the term "UX/UI," everything changed. I decided to transition into this field, and it has remained my passion to this day. I also enjoy playing video games and often find UX/UI inspiration in them.

I'm from Valencia, and I first got into the digital world as a developer. But once I came across the term "UX/UI," everything changed. I decided to transition into this field, and it has remained my passion to this day. I also enjoy playing video games and often find UX/UI inspiration in them.

3+

Years of Experience

3+

Years of Experience

3+

Years of Experience

2K+

Screens Designed

2K+

Screens Designed

2K+

Screens Designed

1K+

Videogames Played

1K+

Videogames Played

1K+

Videogames Played

4K+

Songs Listened

4K+

Songs Listened

4K+

Songs Listened

But... What's my workflow like?

01

Understand the problem

So, what’s the problem? What needs fixing? What can we make better together? I dig into these questions with the team to gather all the insights we can.

03

02

Design and iterate

Define solutions

Time to design! We kick things off with the sitemap, lo-fi wireframes, and interactions, and keep iterating until we land on our first prototypes.

Yeah, there might’ve been a bunch of questions before, but that’s exactly what helps us start shaping hypotheses and figuring out the solutions we need.

02

03

Define solutions

Design and iterate

Yeah, there might’ve been a bunch of questions before, but that’s exactly what helps us start shaping hypotheses and figuring out the solutions we need.

Time to design! We kick things off with the sitemap, lo-fi wireframes, and interactions, and keep iterating until we land on our first prototypes.

04

Deliver and analyze

We deliver the designs so developers can work their *magic*. Once implemented, we review the results together and see what else to improve.

And these are the values I stand by

Curiosity

I don’t know everything yet, but whenever a new need comes up, I make sure I learn it as soon as possible.

Team spirit

I strive to create a positive work environment, get along with everyone, and always help whenever I can.

Fail fast

If something fails, it means a risk was taken, and that’s where the learning for the next iteration comes from.

Off-topic: Games I’ve enjoyed in 2025

Roboquest

Fast-paced roguelike shooter

Skate 3

Skate sim

Shape of Dreams

Roguelike ARPG with co-op

Hades 2

Roguelike ARPG and visual novel

Metaphor

Turn-based RPG with social elements

Returnal

Third-person roguelike shooter

Clair Obscure: Exp. 33

Turn-based RPG with real-time elements

Balatro

Roguelike deckbuilder (Worse than a drug)

Death's Gambit

2D Souls-like RPG

Ravenswatch

Roguelike ARPG with co-op

Rematch

Competitive football game

Hollow Knight: Silksong.

Challenging Metroidvania

Diying Light

RPG shooter with parkour and zombies

Absolum

Roguelike beat ’em up

Astrobot

Platformer

Split Fiction

Co-op platformer

Marvel Spiderman

Open-world superhero action game

Tunic

Isometric-view adventure game

Persona 4 Golden

Turn-based RPG with social elements

Pkmn: Team Rocket Edition

Pokemon HackRom

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